Quite interesting way of showing different floors on maps, usually when showing the different floors like this it mean you can't see whats underneath but because the height of the walls shown is quite small and also quite thin (probably to scale) we are able to see more of what's underneath.
Because the world map is such a similar visual, making it up out of dots works because we are able to recognise what we see and fill in the gaps. When using these more abstract methods of visualising it's easier to communicate it if it's a recognisable object to begin with. For example, this wouldn't work as well if I made a picture of dots showing manchester cathedral.
There's a whole website dedicated to the collection of these hand drawn maps. They're quite interesting because although they might not be to scale, they're likely to leave out information they don't need. Show familiar routes or landmarks that would usually be omitted from maps, such as graffiti etc. It also means that things like roads etc are more about assumptions and estimations than actual reality, which may resonate better with the user.
Interesting packaging for map and associated information, really like this. Could be a good way of showing this for my design context
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